What kind of game are you planning maybe i can help you think it trough.
#AC3D VS BLENDER FULL#
You can build a full map with blender, placing every object at its place then exporting your objects as induvidual objects they will save the point of origin or anchor so once loaded into agk everything will fit right in place you can export "Selected only" then load them as induvidual position everything on the same location, scale everything with the same scale, and rotate everything with the same rotation and walla you get exactly what you get in blender only in agk.
Yes, Blender is really amazing tool, even. Over the course of about 8 years Ive tried to get into Blender maybe 10 times when something was not working elsewhere. AC3D (Inivis) is a 3D modeling application that began in the. It was never expensive and it has got reasonably schmick with time (although it still has some hairs). Now i sometimes use blender origin to place objects. It can use third party rendering options such as Brazil R/S, finalRender and V-Ray. Ĭreate one object as the main LandScape maybe more then one so AppGameKit can hide everything it dosent sees so you can play with SetObjectVisible set to 0 if you are not near that object so AppGameKit wont draw it.Ī few or more objects for buildings (example) and instance them around the map where they belong So first of instancing objects is the way to go with AppGameKit.
#AC3D VS BLENDER PC#
If you design your level out of one object you have very little play with it.Įach tree will cost you polys and memory but if you create several trees as seperated objects and then instance them around your map then you will save a lot of memory keeping in mind that if you gonna develop for mobile devices you have to think of all CPU/MEMORY/FPS etc mobile devices are much less powerful then PC and even if you build for PC you want your game to work good. Pokazuje jak profesjonalnie konwertowa do i3d pliku Giants Editor aby móc tworzy modele d. But and this is an extremely important but. The default Scene when Blender is loaded showing 'Render' properties selected - note that the actual options and settings visible will vary depending upon the version of Blender used (Blender 2.71 shown)Clicking the 'Scene' button reveals a collection of properties and options attributed to the scene itself, including 'Units', which by default displays 'None', meaning measurement is simply an. Witam Ju 18 poradnik Moje poradniki ju s penoletnie hehehe.